The Blog
FFB settings, hardware buyer's guides, license strategy and streaming configs — everything tested on my own MOZA R9 rig before it gets written up here.
Master Okayama's tight corners and heavy braking zones. Learn the setup, line, and throttle discipline needed to be quick on iRacing's technical Japanese circuit.
How to inspect a used direct-drive or belt-drive wheelbase for wear, motor health, and hidden damage before you buy.
Learn when a baseline setup is enough and when setup shops actually help. Stop wasting hours tweaking and start finding pace faster.
Master the Huracán GT3 EVO in iRacing with proven setups, FFB tuning, and mid-corner technique. Learn how to extract pace from this front-biased, responsive GT3.
Crew Chief is a free spotter app that calls your gaps, track position, and tire temps in real-time. Here's why I run it on every race.
A practical inspection checklist for secondhand wheelbases, pedals, and rigs. Know what wear is acceptable and what's a red flag.
Master clutch calibration on load-cell pedals for manual transmissions. I show exactly how to set dead zone, linearity curves, and practice proper technique.
Master the Austrian circuit's high-speed corners and tight chicanes. Setup tips, brake markers, and overtaking lines for Red Bull Ring in iRacing.
How iRacing's rain system changes grip, tire behavior, and braking. Learn wet-weather setup and technique for consistent wet-weather pace.
Learn the throttle, steering, and brake inputs that keep you planted when the rear steps out. Real technique for high-speed recovery on track.
Master the Lotus 79 and classic formula cars on iRacing. Learn setup, braking technique, and why these cars demand precision over raw power.
Rallycross and dirt racing demand different car setup and braking technique than asphalt. Here's how to adapt your rig and driving style.
Master Iowa's tight oval with detailed brake zones, throttle application, and setup adjustments for the MOZA R9. Learn the racing line and fuel strategy.
Skip the dead ends. Here's exactly which series to race and how to climb from Rookie to Class D efficiently without grinding irrelevant cars.
A repeatable method for learning an unfamiliar iRacing circuit: split it into sections, fix braking first, and stop grinding laps that teach you nothing.
Leagues are where iRacing stops feeling like a lobby queue. How to pick one that fits, what the first race really asks, and the habits that keep you in.
Telemetry shows where you are slow, not just that you are. The four traces worth reading, and why comparing against an alien lap teaches you nothing.
Step-by-step assembly of a rigid 40mm T-slot aluminum cockpit. Extrusion patterns, cross-bracing, and flex-tuning techniques from my own rig.
How to map MOZA CRP2 load cell pressure curves to different iRacing series. Calibration strategy for GT3, stock cars, and road racing.
How to capture and stream VR iRacing gameplay using spectator view, encoder settings, and GPU requirements for dual rendering.
What brake bias actually does in iRacing, how front and rear lockups feel through a load cell pedal, and a simple method for adjusting it corner by corner.
Buying gear for a sim racer is a minefield if you don't already know the hobby — here's what I'd actually want, ranked by how often it would genuinely get used
Both the ~MOZA R5 and ~MOZA R9 are direct drive wheelbases in the same ecosystem, but they sit at genuinely different price and torque tiers — here's how I'd t
Three drive technologies power sim racing wheelbases, and the difference isn't just a spec sheet number — it's a genuinely different feel at the wheel that's w
Wheelbase marketing leans heavily on peak torque numbers, but the actual feel of a wheelbase depends on more than the top-line spec — understanding the tiers h
iRacing's netcode is generally forgiving, but a genuinely unstable connection shows up as rubber-banding cars and confusing contact — understanding what actual
A button box adds dedicated physical controls beyond what fits on a wheel rim — useful once you're regularly adjusting things mid-session like brake bias, trac
iRacing is a CPU-sensitive title more than most modern racing games, and a frame-time spike mid-corner is a genuinely different problem from a low average fram
Most iRacing cars use paddle shifters built into the wheel, but a subset of cars (road cars, some vintage classes) reward a dedicated shifter — and choosing be
A quick release lets you swap wheel rims without unbolting anything — genuinely useful once you own more than one rim, and honestly still convenient even if yo
The rim you bolt to your wheelbase changes more about how a car feels than most people expect — grip diameter, button layout reach, and even how naturally you
A sim racing chair or cockpit seat isn't just furniture — it's the one piece of the rig in contact with your body for the whole session, and a bad one shows up
Left-foot braking and trail braking get talked about almost interchangeably, but they're solving different problems — and picking the wrong one for your car an
Managing tire wear on iRacing is partly a setup problem and partly a driving-style problem — and the driving-style half is available to you regardless of what
Fuel saving on iRacing is a real skill with a real lap-time cost, and the drivers who do it well lose far less pace than the ones who just lift randomly and ho
Team endurance races on iRacing add a layer most sprint racers never deal with — handing a car with a specific fuel load, tire age, and setup quirks over to a
Track limits penalties are one of the more frustrating things to pick up on iRacing because the exact tolerance can feel inconsistent corner to corner — but mo
Multiclass races add a second race happening on top of your own — the class ahead or behind isn't your competition, but they absolutely dictate where and when
Defending well on iRacing is less about blocking and more about controlling your own line early enough that the car behind has to make a real decision — the cl
A pass that actually sticks on iRacing usually starts a corner or two before the move itself — by the time you're alongside another car, most of the work shoul
Wet weather on iRacing genuinely changes the grip model, not just the visual effects — and the drivers who adapt their inputs (not just their expectations) are
More positions get won and lost in the first thirty seconds of an iRacing race than almost anywhere else in a typical stint — and a lot of that comes down to a
Double-file restarts on ovals are one of the most consistently chaotic moments in NASCAR-style iRacing — and also one of the most learnable, once you understan
Qualifying is the one part of an iRacing session where you're not managing anyone else's car — which sounds simpler, but it actually removes a set of habits (f
My honest impressions racing the Porsche 963 GTP on iRacing — setup notes, wheel feel, and who this car actually suits.
My honest impressions racing the Toyota GR86 on iRacing — setup notes, wheel feel, and who this car actually suits.
My honest impressions racing the Dallara IR-18 IndyCar on iRacing — setup notes, wheel feel, and who this car actually suits.
My honest impressions racing the McLaren 720S GT3 on iRacing — setup notes, wheel feel, and who this car actually suits.
My honest impressions racing the NASCAR Cup Next Gen on iRacing — setup notes, wheel feel, and who this car actually suits.
My honest impressions racing the Audi R8 LMS GT3 on iRacing — setup notes, wheel feel, and who this car actually suits.
My honest impressions racing the Ferrari 488 GT3 Evo on iRacing — setup notes, wheel feel, and who this car actually suits.
My honest impressions racing the Porsche 911 GT3 Cup (992) on iRacing — setup notes, wheel feel, and who this car actually suits.
My honest impressions racing the Skip Barber Formula 2000 on iRacing — setup notes, wheel feel, and who this car actually suits.
My corner-by-corner notes and setup approach for Long Beach on iRacing, raced from a MOZA R9 direct-drive rig.
My honest impressions racing the Mazda MX-5 Cup on iRacing — setup notes, wheel feel, and who this car actually suits.
My corner-by-corner notes and setup approach for Monza on iRacing, raced from a MOZA R9 direct-drive rig.
My corner-by-corner notes and setup approach for Bathurst on iRacing, raced from a MOZA R9 direct-drive rig.
My corner-by-corner notes and setup approach for Silverstone on iRacing, raced from a MOZA R9 direct-drive rig.
My corner-by-corner notes and setup approach for COTA on iRacing, raced from a MOZA R9 direct-drive rig.
My corner-by-corner notes and setup approach for Sebring on iRacing, raced from a MOZA R9 direct-drive rig.
My corner-by-corner notes and setup approach for Suzuka on iRacing, raced from a MOZA R9 direct-drive rig.
My corner-by-corner notes and setup approach for drafting at Daytona on iRacing, raced from a MOZA R9 direct-drive rig.
My corner-by-corner notes and setup approach for the Daytona Road Course on iRacing, raced from a MOZA R9 direct-drive rig.
My corner-by-corner notes and setup approach for Road America on iRacing, raced from a MOZA R9 direct-drive rig.
My corner-by-corner notes and setup approach for Watkins Glen on iRacing, raced from a MOZA R9 direct-drive rig.
My corner-by-corner notes and setup approach for the Nürburgring GP layout on iRacing, raced from a MOZA R9 direct-drive rig.
My corner-by-corner notes and setup approach for Spa on iRacing, raced from a MOZA R9 direct-drive rig.
Calibrate your CRP2 load-cell brake for iRacing.
Trail braking is a release, not a pressure. How I learned to feel it through a load cell pedal, the drills that worked, and the mistakes that cost me months.
Rig flex eats force feedback detail before it reaches your hands. How I found it on my own aluminium cockpit, and the mounting fixes that cost nothing.
I ignored car setup for a year and blamed my rig. Learning to read the tyre temperature readout — and change one thing at a time — was worth more than any hardware upgrade.
Wheel height, pedal angle and seat rake changed my consistency in iRacing more than any hardware upgrade. Here is how I set my rig, and the mistakes I made first.
What FFB clipping is, how to see it in iRacing's force meter, and how I fix it on my MOZA R9 so the wheel stays heavy where it matters and detailed everywhere.
A load cell only helps if it is calibrated to your leg, seat and stint. How I set brake pressure, curve and mounting on my MOZA CRP2 for repeatable braking.
Why audio is the most underrated sense in sim racing, what to listen for when picking a headset, and the settings that make engine and tire cues audible.
A realistic cost breakdown across entry, mid-tier and no-compromise sim racing rigs — wheel, pedals, mount and display, tier by tier.
Beyond the entry base spec sheet: comparing Fanatec's and MOZA's full rim, pedal and software ecosystems for long-term sim racing commitment.
Why oval racing on iRacing needs a different force feedback profile than road courses, and the specific settings I change before an oval stint.
Why rim shape and diameter matter more than most buyers think for GT racing on iRacing, and which rim style fits your car pool.
Practical fixes for VR motion sickness in iRacing: frame rate, FOV, session length and the settings that matter more than "getting used to it."
Why GT4 is the smarter first step into GT racing on iRacing, what GT3's extra performance actually costs you in learning curve, and when to move up.
How iRacing's force feedback signal really works, which Pit House and in-sim sliders matter, and why more strength isn't always more detail.
The cheapest genuine load-cell pedal upgrades worth buying for iRacing, and why brake consistency matters more than three extra pedals.
How to run a genuinely stable sim racing setup on a normal desk, what wobbles first, and when it's time to graduate to a stand or cockpit.
Comparing MOZA's direct drive ecosystem against Logitech's belt-drive lineup for iRacing — price ladder, upgrade path and who each one is actually for.
Triple 1440p monitors vs a single ultrawide for iRacing: peripheral vision, bezel compromise, GPU cost and desk space compared honestly.
The wheel I'd tell a first-time sim racer to buy in 2026, why belt-drive is still the right on-ramp for most people, and the one mistake that wastes the most money.
A practical framework for gaining iRating faster on iRacing: which series to run, when to protect points, and why consistency beats raw pace early on.
What to buy first, how to install and set it up, first-week FFB settings, and the mistakes that cost new racers time and Safety Rating.
An R9 owner's honest head-to-head — torque headroom, ecosystem, and Fanatec's deeper rim catalog — plus a verdict matrix for which base to buy.
Why a rigid mount matters as much as the wheelbase — three cockpit tiers compared honestly, and which one your torque level actually needs.
Wheel, pedals, mounting, seat and your first year of iRacing — a complete build under $1,000, with the upgrade order mapped out.
Five wheels actually worth your money — from the G923 to entry direct drive — matched to platform and budget, plus the day-one trap to avoid.
Why a load cell brake is the highest-value upgrade in sim racing, the ladder from T-LCM to Heusinkveld, and why the mount matters as much as the pedals.
Same ecosystem, same rims, one real question: torque headroom. An R9 owner's honest take on who should actually pay for the R12.
The exact Pit House slider values I race on, the in-sim FFB setup, and why iRacing ignores half the sliders everyone argues about.
The upgrade ladder I'd actually recommend: what matters, what doesn't, and when budget gear is genuinely the right call.
How SR actually works (corners per incident), the math most people miss, and the grinding strategies that don't waste your evenings.
My stream clipped and lagged until I read the OBS log properly. The three causes, the fix, and the settings I stream with now.
A decision framework by budget, GPU and use case — including the honest dark-horse option most guides skip.
My main car, and the one I'd hand any driver stepping up into GT racing. Technique, ABS/TC habits, and setup philosophy.